Name: DCRP -- Formlery Dragon Captions Cyrodiil Upgrade Overhaul Resource Pack
Version: 1.5.8
Date: 1/01/2009
Category: Resources
Author(s): Multiple
Source: http://www.tesnexus.com/downloads/file.php?id=21722
Forum: http://www.forums-dragoncaptions.com/
Description
===========
REQUIRED FOR ALL DRAGON CAPTIONS MODS
The DC CUOResourcePack contains a collection of the finest and best resources made by the Oblivion modding community and a lot of other cool features like levelled lists and items, idle animations, interiors and much more..
Name: Guards Of Cyrodiil
Version: 1.21
Date: 4/17/2009
Category: Quests and Adventures
Requirements: Player-Created MOD(s): Curp
Author(s):Firespark
Source: http://www.tesnexus.com/downloads/file.php?id=22741
Forum: http://www.forums-dragoncaptions.com/
Description
===========
Guards of Cyrodiil is a mod build mainly around the
lore of the return of the Swamp Moth Legion from the
Blackmarsh province.
They build a special camp and are posted at several
parts of Cyrodiil. You might encounter them in your
travels or play the quest which is activated by
reading the Captain's Journal in their main encampment.
After an attack of Vampires on the main camp, three
legionnaires have mysteriously disappeared. This
quest is fully voice-acted and will take you across
Cyrodiil on several missions.
Guards of Cyrodiil was meant to interact with
Fort Akatosh and The Elder Council. It's optional,
not a requirement.
~~ Part of Tamriel Updates Team ~~
Name: (DC) A Saints Tale: The Glory of Eagles Pass
Version: 5.6
Date: 4/17/2009
Category: Quests and Adventures
Requirements: Player-Created MOD(s): Curp
Author(s): Biulding3015
Source: http://www.tesnexus.com/downloads/file.php?id=21103
Forum: http://www.forums-dragoncaptions.com/a-saints-tale-the-glory-of-eagles-pass-t49-60.html
Description
===========
The sins of the past, way heavy on the present. The war, waged between gods, now is the burden of one doomed village. only one ray of light shines through, in the dark. can you steer the path of fate, into the light?
Name: County Kvatch- Pride of Wolfs Gate
Version: 6.8 final
Date: 8/5/2008
Category: Buildings
Requirements: Oblivion Patch 1.2.0.214
Author(s): Biulding3015
Forum: http://www.forums-dragoncaptions.com/
Description
===========
This is a mod that adds a town to the base of kvatch mesa.
This mod included Shops, Private homes, Theives Giulds, and a Respawn Giuld.
This mod adds mutliple quests for the respawn giuld.
Lastly, this mod has Quest for other People in the town.
New Versions will fix bugs, and add voices
You can get it here: County Kvatch- Pride of Wolfs Gate
Name: The Elder Council
Version: 2.03 final
Date: 2/15/2009
Category: Quests and Adventures
Requirements: Oblivion Patch 1.2.0.214
Author(s): Onra
Source: http://www.tesnexus.com/downloads/file.php?id=22595
Forum: http://www.forums-dragoncaptions.com/
Description
===========
The Elder Council mod is a lore mod and covers many different areas of Elder Scrolls lore, as many as the Empire it self touches, which is basically everything. Most of its 500+ lines of recorded dialog are given over to Lore based information you can listen too by talking to NPCs added by the mod. Even the quests tell lore based stories.
Generally speaking The Elder Council Mod does for the Empire what Origin of the mage's guild did for the Arcane University. It total revamps palace, adding missing departments and extra lore based content so the palace becomes an important part of your game and a useful place to visit. It features a Lore Masters office that contains audio descriptions of every Septim emperor. It contains province offices that contain audio briefings on current events in other provinces, it contains Guilds and Charters offices that will present you with audio briefings on the history of the Mage's Guild, Fighters Guild, The Order of the Black worm and the Psijic Order and allow new players to get a feel for all those organizations. And that is just background information the mod provides inside the palace that teaches you about the world your playing in.
There is also a Department of Justice and Census and Excise office within the palace where you can join the legion and rise up its ranks by performing legion duties or you can collect taxes for the Empire and serve it that way. Both are these are jobs you can do for life, without ever taking on a single official quest or adventure, so yes you can role play a dry old tax collector with no personality now if you wish. Or you can walk the roads between cities on patrol keeping the citizens safe from harm as an honest legionnaire. Or you can cheat and claim you did it as a corrupt legionnaire.
Several of the rooms that should exist such as the throne room and emperors quarters were also added back to the palace in this mod and it was all done without me having to edit the Main plot or Heist quests, so this mod is a lot more compatible that it should be given that the whole palace is one big quest location and there for a very difficult place to mod safely. Yet this mod does it :)
The mod adds several quests including a short Main Plot that takes you on a journey though Southern Nibenay lore, Elsweyr lore and Valenwood Lore before it ends. An interesting story to be sure and one that allows you to take part in "The wild hunt" ritual (Valenwood version). So before the main plot ends, you will have had an introduction to a lot of lore based material from the south of Tamriel. I personally find it all very interesting so I'm sure you will too.
The mod adds an Imperial rank system to the game that rates your importance to the Empire based on the quests you completed both from this mod and from the original game. Promoting you as you earn more and more points toward your next rank. But it does not insist you do Bethesda's quests to earn those points, you can do the repeatable quest in this mod and work your way up the ranks that way without EVER even starting the main plot for Oblivion. So by the time you actually save Kvatch, you might already be Duke of Colovia. It is entirely your choice how you get promoted, I simply provide several ways for you to do it.
Using the Imperial Rank system you can rise to become Duke of Colovia and even get your self a small room in the palace. Also it is possible to detect certain TEC ranks in other mods so Kvatch Aftermath for example can know when you finally become Duke of Colovia and implement new features if I add any. Just like any true Cyrodiil Upgrade mod should work. This is actually a much cooler feature than it sounds. In fact its the one I am most excited about.
The mod also supports good and bad players via its Nobility or Corruption system. If your good, you earn Nobility points and rise up the ranks of the Empire faster and more interesting quests become available sooner, if your bad, your rise up the ranks is slower but you earn more money and jobs like Drug dealer open up to you, plus a little fraud on the side. Again it is your choice, be good, be bad, the mod rewards good role playing either way.
This system gives you secret bonuses behind the scenes without warning as a way of rewarding good replay. So if you suddenly find your self getting promoted for no reason, that is why.
A new TEC secrets idea is being explored in this mod as a way of passing on tips to players without exposing my self to the flaming that always follows supporting any players in public. TEC now gives hints about the mod that will help you get the most out of it, these tips come from my private forum guides but are not a complete set of tips. You're getting the 10cents tour version here.
These messages only appear once so pay attention or you may miss them.
The elder council mod also adds the Valenwood city of Arenthia as a bonus, complete with local clans, priests, cultists, shops, guilds and special arenthian equipment, an elven sector in the trees and an imperial sector on the ground. Fancy a swim ? Got the money to pay to get in ? Why not visit the Arenthia baths, if not there's a big dirty pond in the middle of the town you can swim in with the other peasants. Just be warned, the baths are mixed sex paths and the NPCs do remove their cloths to use the baths, so if you have any body mod's installed, this feature may become X rated suddenly. Currently it is PG and safe, again your choice, install the body mod's, get nude NPCs, do not install the body mods, get the PG rated version. Child friendly all the way if other mod's are not installed that change these things.
Arenthia is to be my pet project and will develop more in time but right now it is fully functional and at least as developed as most of Bethesda's cities, plus there is some unique items on sale in the shops whos capabilities may not always be on display. Using them is the only true test.
Name: County Kvatch- Kvatch Guard Towers
Version: 1.0
Date: 9/07/2008
Category: Buildings
Requirements: Oblivion Patch 1.2.0.214
Author(s): Biulding3015 and Eoloath
Source: http://www.tesnexus.com/downloads/file.php?id=1969
Forum: http://www.forums-dragoncaptions.com/
Description
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this mod adds guard towers that define the east and west boarders of kvatch county. it also adds towers, north and south of the town, forming a diamand network...
It can be found here: County Kvatch Watch Tower of Kvatch
Name: Dragon Captions Fort Akatosh
Version: 1.6
Date: 7/01/2009 Category: Buildings
Requirements: Oblivion Patch 1.2.0.214
Author(s): Onra
Source: http://www.tesnexus.com/downloads/file.php?id=21856
Forum: http://www.forums-dragoncaptions.com/
Description
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Fort Akatosh is a full functioning imperial legion fort...providing everything what you would expect from a military base..drill area, HQ, functioning prison, interrogation chamber, imperial cult, legion smith, medicus,
imperial trading company office, recruits camp, docks, stables, watchtowers, treasury..coming and going convoys and supply ships...etc...about 50 unique interiors..and about 80 Npc's ...by talking to the NpC's (the mod is fully voice acted ) and reading journals, letters and orders you will get a lot of lore background about the Legion and Fort Akatosh.
Fort Akatosh is fully compatibel with Dragon Captions The Elder Council now..this means your Tec legion rank will be recognized at the fort...depending on your ranks you will get different privileges at the fort...a place to sleep...a horse..food...new weapons..if you use the coble version..an alchemy lab and an enchantment altar and much more...
Fort Akatosh comes with one nice small quest..and a new playable faction...light the signal fires of the 5 new watchtowers located along the northern and eastern border...
and start to climb up the ranks of the legion of akatosh...
More new content and quests for the legion will come as separate mods.
~~ Part of Tamriel Updates Team ~~
Name: The Imperail Fortess Weye
Version: 1.4
Date: 7/1/2008
Category: Buildings
Requirements: Oblivion Patch 1.1.511
Author(s): Biulding3015(dragon captions team)
Source: http://www.tesnexus.com/downloads/file.php?id=18148
Forum: http://www.forums-dragoncaptions.com/
Description
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This mod adds a full staffed fortress to the vilage of Weye.
I always Felt it was odd that the town was at the base of the imperail city, but it had no guards, no nothing. Now the city has a way to see if an attack is being monted on the capital.
This mod has a smithy, trade house, with a knight family, and multiple guards.
It can be found here: Imperial Fortress of Weye
Name: The Lost Knights of the Dragon
Version: 2.0
Date: 9/07/2008
Category: Companions
Requirements: Oblivion Patch 1.2.0.214
Recommended: Oblivion Mod Manager
Author(s): Biulding3015
Source: http://www.tesnexus.com/downloads/file.php?id=19693
Forum: http://www.forums-dragoncaptions.com/
Description
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This is a Simple mod, i made it for myself, but i thought others might enjoy it
adds 6 recruitable companions.
one ranger male
one ranger female
both of equal skill
one swordsman male,
one swordsman female,
both equal power
two mage sisters, the older one has stronger spells.
they all can be found in the Tiber Septim hotel, first floor, so any mod that drastically changes that could be an issue
recommend, toasty says share mod ~~ Not Truely a DC Mod ~~
It can be found here: The Lost Knights of the Dragon
~~ Not Truely a DC Mod ~~