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Doombuggie41                                                                                             Literature and Lore Development Department Head

Vision of Necromancy

Vision of Necromancy

Covers features found in Kvatch Aftermath but is also a useful read for The Necromancer that have since been moved to the Cyrodiil Upgrade Resource Pack. This Guide remains accurate but the features are now available to all my mods and appear on all Necromancers in my mods now.

Includes a chat about spells and where the Necromancer Vision comes from and how its ballanced.

First lets set the scene.

My Necromancers are all Professor Frankenstein types. With some added benefits for game play reasons. Even Necromunda if approached at night will have an odd "Frankenstein's castle" effect if seen from the stairs. And yes it is always stormy and raining there and yes grave yard is always a little foggy.

That in a nut shell is what my Necromancers are, only in this case, there are some spells thrown in for good measure. But dont expect Frankenstein to be smiting those villagers with lightning bolts, thats not the Necromancer way. Why ruin the material when a knife is so much cleaner.

Important things for Necromancers


The most important thing to have as a Necromancer in my Guild is a high Willpower. So if you want to play a pure Necromancer, make sure Willpower is one of your primary stats or make sure you plan on raising your Willpower during your game.

The next two are equality important. Thats Intelligence for summoning and Strength because the Mark of Lich drains Strength to make you a more powerful Necromancer spell user, but as a Necromancer with no fireball type attacks, you will need some sort of weapon and Strength controls the damage of those weapons.

So that is were your compromise will take place, combat vs spells. Which way will your Necromancer go ?

A Typical Necromancer


Your Average Necromancer tries to Master as many Summon spells as possible and adopts either Hand to Hand, Blade or Blunt as an offensive skill.

In combat the Necromancer casts several shield type spells on him self that should last through out the entire battle. Even health can be cast on the Necromancer to make sure it remains topped up but if you allow your self to be hit, you can still die.

Between the shields and the health spells, the Necromancer is a hard person to kill but pretty weak in attack and those spells do not last forever. All it does is by you some time to kill the enemy before they kill you.

So a good summon spell mixed with some more traditional types of combat are needed. Armour and to some degree enchantments are obselete for Necromancers. This means Necromancers take full advantage of their speed in combat with no armour to slow them down.

Also, the better your willpower, the more spells you can maintain at the same time. My own Necromancer with a Willpower around 50 can support about 4 perhaps 5 spells running in combat.

But cannot cast other spells such as fireballs due to the Magicka being used up by defensive spells, thats one of reasons Necromancers do not use those destruction types of spells. The other reason is, they just does not work right as a lich spells, so my fictional reason works well with the actual reason for not using them lol.

But needless to say, a Lich version of a fireball would be extremely unballancing to the game anyway.

Also Necromancers who know they are entering combat can use the Corpious Summonus device found in all Guild Branches to create an Undead Army first. Though these creatures will not enter an Oblivion gate. Each Guild offers different creates to summon and all summoned created last until they are killed.

Over all, the Necromancer is a powerful magic user with some limitations. Definately hard to kill, definately able to make use of spells such as burden, drain fatigue and others to slow down a fast attacker and definately open to some unique forms of attack only Lich spells can provide because only Lich spells last long enough to make them worth casting.

Spells


All Necromancer Spells leach Magicka off the player over time and mostly last longer than normal spells, I call these Lich Spells. Some spells appear available earlier than they do for normal mages too. Such as reflect spell and similar items.

Necromancer spells tend not to be destruction type spells such as fireballs etc, these are not the Necromancer way. They are instead mostly Defensive with Summon spells used for Offensive combat. You will find it easier to summon powerful creatures for longer as a necromancer for that reason.

Also Necromancers can cast several shield spells on them selves to protect them selves from attack. Normal Mages will find it difficult to protect them selves without enchantments but for the Necromancer, this is standard practice.

Being able to caste Resistance to normal weapons, spell resistance and shield all at the same time is part of the Necromancer way.

For this reason, you will not find Fireball spells or similar for sale in the Necromancer Guild and if you did, you will find your defensive spells using up your magicka during an attack, making it difficult for you to cast fireball spells.

This does not prevent Mage Guild types treating the Necromancer Guild as an extension of the Mages Guild, but I want those players to know that they are NOT NECROMANCERS. To Judge the guild based on how well you can cast Mage Guild spells is stupid. Try and play a pure Necromancer and then tell me what you think.

Necromancer Spell Levels and casting costs


All Necromancer spells cost 1pt of Magicka to maintain for the duration of the spell, with the odd exception. Most cost 50pts to cast, regardless of the spell. This means you can run several spells at once providing your able to cast them.

Total Magicka is based on your Intelligence btw.

A Level 1 spell has the same cost to cast and maintain as a Level 2 or 3 Spell. The difference being a Lvl 2 or Lvl 3 spell is much more powerful than its Level 1 version.

Necromancer spells assume that as you gain in experience, the power of the spell increases but not the cost to cast it. That is why I use levels for spells.

Of course you can only improve a basic spell so far and that limit for shields is 30pts. No Necromancer spell will offer shields creater than 30pts even at master level.

Duration, Cost to Cast and Cost to Maintain are all considered to be part of the spell, changing them makes it a different spell. So those remain consistant at all levels.

Other Necromancer Groups.


There are 2 unique groups of Necromancer these days, one group formed a new guild and battled for their right to exist, the other turned bandit and moved in to caves and ruins. Whilst the Necromancer Guild may be perfectly legal, those Necromancers living in caves are not and will attack you on sight.

Grave Robbing.


Some items cannot be found in Cyrodil very easily and Necromancers must look in questionable places for items they need. The Human Heart is one such item, these can be found in coffins kept in Cathedral Undercrofts prior to burial the next day.

The coffins appear there from time to time but are usually not left there longer than 1 day before they are buried. So if you time it right, you might get lucky. Of course the condition of the body will vary a great deal and you may or may not get the item you need.

You should becareful here because grave robbing is illegal and trespassing in the Undercroft of any Cathedral is also illegal.

But it is there that you must go if you want to gather resources for some Necromancer devices.

Forms of Lich Hood.


Necromancers ultimate aim is to live longer and Lich's are just Necromancers that have under gone treatment so they can live longer. The degree of success is a measurement of how much of their original body was preserved. The easier the path to Lich Hood, the less of the body is preserved, the hardest and most risky paths often save most of the body but cannot stop it rotting away over time. This leads to skeleton like Lich's that are outcast by society generally.

Currently there are 2 forms of Lich Hood that are known to work.

1) The Preservation of the Soul in an Ethereal form.

2) The Preservation of the Soul inside the body in a Zombie like form.

Option 2 usually extends the life by a few hundred years and represents cutting edge research but the Ethereal method is safer for less talented Necromancers and thus more common.

For our purposes, these will be seen in the Guild as members who appear to be Ghost Like, they are actually using the Lich effect and if you look closely they will see their faces have colour and they are surrounded by a vapour. Thats the Lich effect, half dead basically.

The player gets to choose his own effect at Necromunda using some special devices.

Necromantic Devices and what they do.


Corpious Summonus
(Broken in versions before 5.3, well not broken, just not right)

This device spawns undead creatures for it's user, creatures spawned this way stay until killed. There are a few creatures that can be spawned using this device and each requires special items for it to work. Here is a list.

(This list was wrong in versions prior to 5.3)

Skeleton = 1 Full Black Soul Gem, 4 Bonemeal, 1 skull01
Zombie = 1 Full Black Soul Gem, 1 Skeleton Rib Cage, 4 MortFlesh
Wraith = 1 Full Black Soul Gem, 5 Ectoplasm

Markus Enchantus Lichicus

This device provides The Mark of Lich, it is used to test candidates to make sure they are suitably prepared to receive this powerful gift. To pass the test you need to have the following.

1 Varla Stone
1 Empty Black Soul Gem
60+ Strength
40+ Personality
40+ Agility
200+ Health

If you are considered worthy, the Mark of Lich Amulet will be given to you.

Mark of Lich


The Mark of Lich when worn makes the following modifications to the wearer. It effectively turns a fighter in to a Necromancer and can be used to improve your existing Necromancer character if you meet the requirements.

Strength -50
Personality -30
Agility -30
Intelligence + 100
Willpower + 100


The Mark of Lich allows the Necromancer to stack very powerful spells on top of each other, this can provide projection, magicka boosts and anything normal spells can provide. It is best used with Lich spells that run for longer periods than normal spells. The Mark of Lich will effectively keep your Magicka regenerating at a higher rate that normal to off set the number of spells you have cast on your self on in use at the time. Lich's often use magical means to increase things like strength that was lost when they became a Lich. In fact it is common for Lich's to run spells to restore common attributes to former levels and to maintain them at those levels using spells through out their life times. Such is how Lich Spells were developed in the first place, the need for longer lasting spells has driven this field of research forward from the very beginning.

Character Customization.


(Artist Licience applied here to give the player some extra choices)

Not every Necromancer wants to look like a half dead ghost, but those that feel the lifestyle is not complete without the Lich effect will be happy to know that Necromunda holds 6 devices offering 6 new looks for the budding Necromancer. Plus a seventh to reset the customisation you have previously added to your character. These are experimental at the moment and may change in the future.

Each custom feature requires you have the following items on your person.

1 Mark of Lich
3 Human Heart
3 Mort Flesh

Providing you have those items you can choose a new look for your self.

Quests


Tip for those who were archmage before doing these quests in previous versions of Kvatch Aftermath 5.2 or earlier. Type this in to the console to restore your Archmate rank. From 5.3 onwards I have removed the code that reduced your rank to zero.

player.setfactionrank magesguild 9

Joining the Necromancer Guild

NPC Offering the Quest = Bert Oddin

Bert offers the player various missions designed to test the players loyalty to the Necromancer Guild and eventually allow entry. The first part makes the player feel like a member, but he is not yet a full member.

Join the Necromancers Guild (Parts 1 and 2)
Guild Trial
Jobs Parts (1 and 2)


You will not see any Part 1 or Part 2 listed in the game but there are 2 parts to those missions. All is not what it seems to be here and the completion of the second part is pretty much a must if you wish to truely be a Necromancer Guild member, the first part establishes your interest in joining the Guild, the second part makes sure you will do whats required for the good of the Guild.

The Trial involved you killing 2 Prisoners, in earlier versions I had this remove the player from the Mages Guild but as of 5.3, that will no longer happen.

Also all prisions in the Necromancer Guild are Kvatch Citizens so you might be arrested by the guards for killing them and some Necromancers might get upset because killing Mages is not what they signed up for, your being given an extreme test here to see if you will do what needs to be done.

If you want to join the guild, you must do what is asked without question and accept what ever happens to you need, if anything. To be honest, you have to be very unlucky to suffer any penality from doing the trial part of the quest, but it is possible. But the mages guild will not react to these killings anymore.

I made this change due to popular demand but I do not happen to believe its good for game play to allow the player to join all guilds in all games. But since allowing that has zero effect on players who choose not to join all guilds for role play reasons, Ive decided to let those requesting it have their way this time.

The First Job is a recovery Job, Bert has found his friends Master Mortar & Pestle is currently kept in the Archmages Quarters in the Arcane University, you have to get it back. This means steeling from the Mages Guild which is a bootable offense.

The Second Job is building a new Guard to Patrol the Guild. For this Bert will ask you to get various bones. These bones appear in the kvatch graveyard for you.

Necromunda Quest

Offering NPC = None, this one arrives via Necromail when you enter the guild.

This assumes you did a mod reset for 6.0+ and are not running a 5.0 game save btw.
From 6.3 Onwards this quest is available 4 times a week to make it easier to get. Previously it was available only 4 times a month.

The guild have found out that the Mages Guild have found the Ancient tower known as Necromunda and plan to destroy it because it was the home of one of the greatest Necromancers of all time. The Necromancer Guild want it for their own and send you to intercept the messenger at the Ill omen Inn.

The messager and his guards are real Mages Guild members, if you kill them, the Mages Guild will boot you. So to avoid that you will have to Pick Pocket him. The item you need to get is a message to the mages guild. Once you have that you will find Hames marked on your map, this is near Necromunda.

But that step is an optional step, if you have already found Necromunda, you can go straight their and skip that section of the quest completely.

Once you arrive at Necromunda, you be confronted by 5 Battle Mages, these are actually not Mage Guild members, they are Black Bows, this means you can kill them without being booted (I hope you Mage Guild types appreciate these compromises I made for you, its a lot of work for me to support stuff i do not believe in).

After they are dead or if you went straight to Necromanda by passing the Mage Guild Messenger, you must approach the door of the largest tower. You will see a Magic seal in place preventing entry and a firely ghostly figure will appear next to you.

This is an illusion, its Lich Master Kalidic trying to contain you to get you help in removing the seal, Speak with him.

Next enter the tomb near by, be warned the creatures inside are nasty and customized. Mostly for eye candy reasons but they represent Old knowledge of more correctly, that of Kalidic enemies at the time.

At the Back of the Tomb theres a Seal Stone, You need collect that to unseal the door. Once you do, enter Necromunda and find Kalidic.

Kalidic will announce a few things and you will find your self stood in the new Necrommancer Guild HQ. From this moment on, Necromunda is the Necromancer Arcane University and all quests concerning the Guild as a whole will come from here, mostly like from Kalidic him self.

The 10 Commandments of Sheogorath

The 10 Commandments of Sheogorath by the Prophet of Seldon Anual


10.

Only our Lord Sheogorath can grow a beard,anyone dares defie his will, be punished by death.

9.

Our Lord Sheogorath has given us the scared gift of cheese and that's what are Lord wants anyone caught eating sin shall be punished by death.

8.

Our Lord Sheogorath wants us to show him are faith by praying to Yarn, Lesser Soul Gem and Lettuce every Sunday, if you defie this commandment it is punishable by death.

7.

Our Lord Sheogorath gave us the gift of men and woman and we can show are faith by adultery , If anyone is caught sleeping with the same person 2 nights in a week is punishable by sleeping with the Grumites.

6.

Our Lord Sheogorath gave us the gift of books and shall we read only his words and praises of our Lord Sheogorath any one who defies this rule is punishable by death

5.

There are though who are corrupted by evil and our Lord Sheogorath wants us to purge these lands of corruption and evil and save as many from such evil if anyone objects to the purges of evil they shall be punished by death

4.

The Lord Sheogorath has given you the gift of taste, you shall not abuse this gift with any drink except for the waters of the isles as they have been enlighted by our Lord anyone who is caught drinking sin shall be punished by death

3.

Our Lord gave us life and we will not abuse it, If you commit suicide it is punishable by death

2.

Our Lord Sheogorath gave us the gift of clothes we shall not abuse this and wear only our robes tailored from the blessed land its self, if any one is caught wearing sin they shall be punished.

1.

Our Lord Sheogorath is the only Lord and god anyone worshipping false gods will be punished by death

Kiara Bloodfang's Story

Book One

Tale of Kiara Blood-Fang


Trouble had arisen in Wolfsgate between the councilors and Lord Blood-Fang was concerned for his daughter Kiara. He decided to send her to stay with a friend in the Imperial City. Reluctant to leave her father, Kiara had begged him to let her stay but he had been adamant.

Though the weather was still warm, Kiara tossed a soft woolen cape of mottled greens across her shoulders. She hugged her father and, with tears in her eyes, mounted her spirited mare. With three guardsmen she left Wolfsgate and headed down the road towards Skingrad.

The horses were fresh and the early morning air was cool enough that they moved along at a good pace. Cyrodiil had its hazards and the guardsmen kept a lookout for the creatures and bandits that roamed even in the inhabited areas, but the ride was uneventful.

They stopped near Skingrad for a quick lunch and then moved on. As they passed through a ravine arrows flew down at them, striking both men and horses. Kiara’s mare reared as it was struck throwing her to the ground. She rolled into a bushy ditch and lay stunned. The screams of the horses and clashing of weapons sounded in her numbed brain and she lay shivering and frightened. She who had always been cared for and protected now felt naked and alone.

Suddenly a voice rang out, “Soldiers, Imperial soldiers coming. Let’s go.”

Silence fell and finally Kiara tried to pull herself out of the ditch. Every part of her ached and she fell back as a leg sent a sharp pain through her. She fainted.

She awoke to rain falling on her face. The lanolin filled cape protected her from the rain and slowly she pulled her aching body up. Her leg sent shooting pains through her body and she worried that it was broken. Checking it, she found a deep gash that oozed blood, but she was able to move it. She cast her apprentice healing spell and was able to stand up-right, although she was quite wobbly.

Staggering, she followed the scent of blood to the road where she was shocked by the carnage. The bodies of her three guards and a bandit lay in pools of congealed blood. Flies were buzzing around the corpses and the stench made her feel sick. Fighting her queasiness, she found her mare's body and retrieved her mage staff, a bag of trail rations and a few potions. The rain fell harder and lightening flashed close by. The storm was worsening, hail began to fall and she was exhausted and aching. She knew she could not travel far.

Using her staff to aid her, she staggered back into a rocky area seeking some shelter until the storm had passed. After a little searching she found an opening into a cave. With great care she entered and, seeing no sign of inhabitants, settled in a small alcove near the entrance. After casting another healing spell she slipped into sleep.

She awoke still aching all over and as weary as when she had fallen asleep. After eating a little of the trail food and drinking a potion to help the fatigue, she forced herself to leave the cave and head in the direction she believed Skingrad to be. At least the storm was over, although the sky was cloudy. Her head was woozy and she was so tired she wondered if she could travel. Perhaps she should have stayed in the cave another day.

After struggling through the tall grass and brush for an hour or more she realized that she was lost. Finally she stopped under a rocky overhang to rest. She was hungry but the food she had made her feels ill. She sipped a potion and again fell into a sleep troubled by strange dreams.

Hunger awoke her but she felt much better. Devouring some of her rations she vomited. The craving of her body for fresh meat drove her out to seek prey. She was surprised how well she could see in the pre-dawn light. Finding a rabbit she zapped it with her staff which half cooked the animal. She hungrily devoured the rabbit and found that the rawer parts satisfied her the most. She stared dismally at the blood on her hands confused by her strange appetite. Always a fastidious eater she could only assume that the shock and deprivation of the last couple of days had seriously upset her constitution.

Finally Kiara rose and hearing the tinkle of a brook went to it, cleansed herself as best she could, drank and started north as the sun's rays began to rise above the horizon. Her wounds were healing rapidly and she felt energized and aware of every sight, sound and smell.

She was optimistic that she would soon reach Skingrad where she could get help but as the sun rose higher she started to feel hot and feverish. The sunlight touching her face caused a burning sensation and she pulled her hood up to shield her face and kept to the shadows. Despite her renewed strength she became lethargic and wished nothing more than to crawl into a deep cool darkened cave. Forcing herself to continue on she eventually reached the road. Now which direction should she go, east or west? She stopped under the shade of a tree by the side of the road hoping a traveler would pass and she could ask the direction to the city.


End of Book One



Book Two

Kiara Blood-Fang’s Story V2
Soon Kiara heard horse’s hooves. Stepping to the center of the road, she waved as the traveler came into view. He stopped a short distance away, eyeing her warily.

“Ho there, which direction to Skingrad?” she asked.

The man pointed back to the west from where he had come. “It is but a short distance that way. You can not miss it.” With that he started his horse and trotted around her.

She trudged down the road and rounding a curve saw the walls of a city. Stopping to speak to the gate guard she asked about getting a message to Wolfsgate. He was hesitant in his answer and suggested she speak to one of the guards within the city. Frightened by his slow response, she hurried into the city and passed along the ravine that divided Skingrad into two parts.
Seeing a guard up the slope she approached him. “Guard, I need to get a message to my family in Wolfsgate. Where can I find a messenger?” Again the guard was hesitant to answer. Finally he said, “I hear there is trouble in Wolfsgate. You look tired and ill. Let me escort you to the inn nearby and see if I can find help for you.”

She was impatient but decided it might be best to allow him to do as he suggested. He settled her in the West Weald Inn and said he would find aid for her. Ordering a glass of wine, she settled in a corner to await the return of the guard.

Shortly another guard entered the inn. Approaching her he introduced himself, “I am Captain Crag. May I sit, my Lady?” She nodded and he sat down facing her.
“I understand you wish to send a message to Wolfsgate.” Again she simply nodded. “At the moment there is no communication with Wolfsgate. We have reports of civil war.” She sat up, concern written across her face. “Sorry, my Lady, but I have little information other than that.”
“My Father! I must get to my Father!”

“Please calm yourself. It is obvious you have been through an ordeal. Tell me of it.” His quiet but authoritative tone calmed her a bit and she told him what had happened.
After her story was finished, he leaned back and thought a moment. “It is best if you stay here for the moment. You can rest and clean up. The innkeeper is a good woman and will help you. Meanwhile, I will see what I can find out and will know where to find you. I promise you that as soon as I have any information I will let you know.”

She hesitantly and unhappily agreed to this. Her father had supplied her well with septims so she had no concern on that account. She took a room, and as it was early yet she had the bathing room to herself. The Innkeeper was kind and loaned her a simple but comfortable robe while her things were cleaned. There was even a mirror and she sat in front of it, staring at her pale face and slightly red eyes. Her wounds had almost healed, but a puncture in her neck itched. A thorn she absently thought, and paid it no mind.
Retiring to her room she found a meal set for her. She tried a piece of fruit but found it made her nauseous. She was able to keep down a portion of the venison and drank a little red wine. Restless, but not knowing what to do, she lay down and fell into a fitful sleep.

Raging hunger woke her. Going to the table she tried to eat the food there, but her body screamed that was not what was needed. Driven by a sense of starvation she stumbled down the stairs. Seeing the sleeping Innkeeper she took a step towards her, the desire to sink her teeth into the exposed neck almost overwhelmed her. Horrified she stopped. What was she thinking? What was wrong with her? She whirled and fled into the night. Finally she found herself at the Temple and crept softly in and up to the main altar. She reached out and touched it. Silence. Nothing happened; there was no response from the holy object. She flung herself at the base weeping. Finally pulling herself up she went to the side altars, each dedicated to one of the Nine. Once again there was no response. Fear and terror overcame her and she staggered out into the night. Wandering aimlessly and without thought, she found herself on the road up to the castle.
She had met Janus Hassildor, Count of Skingrad, once when she went with her father here on official business. She knew he was a powerful wizard, perhaps he could help. Passing a couple of guards who only looked at her wonderingly, she entered the castle and stopped by the well. A small bit of her innate common sense was returning to her. She was barefoot, dressed in a common robe now dirty and bedraggled. She must think. She must be a Lady and not burst in hysterically demanding to see the Count.

“Kiara, Kiara Blood-Fang?” a man’s voice asked. She turned and even in the dim light could see him clearly. Count Hassildor stood staring at her, one eyebrow raised. All she could do was choke out, “Help me. Please help me.”

He stepped close to her. The robe had fallen from around her neck and he looked down, then reached out and gently touched her neck. “Let us go inside and you will tell me what has happened to put you in this state.” Taking her arm, he led her inside and through the silent castle to a sumptuous room. Seating her at a small table, he went to a cupboard and returned with two goblets and two decanters. He poured a bit of red liquid from each decanter into a goblet and handed it to her, then from one decanter filled the other.
He seated himself and toying with his goblet he watched her, sadness on his face. For a moment his thoughts went inward and the sadness deepened. He shook himself and spoke, “I can help you if you will let me, but first tell me your story. I know from my Captain of the attack on you, and you’re wandering for several days but I want to hear it from you. All of it, everything that happened, that you felt, that you saw.”

Taking a sip from the goblet, and then gulping it down, she began. Hesitantly at first, then quickly her story fell out and she gazed at him with pleading, frightened eyes. The Count listened intently without speaking until she had finished.

“So you visited the Temple and the altars did not respond to your touch. There is no gentle way to tell you what I think you suspect already.” Kiara nodded helplessly, and then shook her head whispering, “No, no it can not be.”

“I hope you are one of the strong ones because you have been infected with vampirism and it has passed the stage where the gods cannot or will not heal you.”
Kiara shrank back in her chair, crying out. The Count poured from one of the decanters. “Drink this, it is only wine, but at least our good red Skingrad wine.” She took the goblet and sipped from it, her eyes never leaving him.

“First let me tell you what I know of Wolfsgate. The news is bad. There has been civil war and many of the residents are dead. Your father has been reported as one of the dead.” She cried out and buried her head in her hands crying wildly. He let her cry on for a while, then gently pulled her hands away and wiped the tears from her face.

“Mourn later. For now we must deal with what has happened to you. Wolfsgate will need you. You are heir to the Blood-Fang titles and properties.”

Slowly she gained control of herself. “How can I help anyone when I have become such an evil thing?” she whispered.

“Evil? No, you do not need to be evil, just realistic. You must learn how to control your needs and desires just as humans must learn to deal with theirs. The choice is yours. I have ruled Skingrad for generations. Ask my people if they are happy, if they have good lives. My county prospers and is at peace. Perhaps they do not love me but neither do they fear me. Few know my true nature. Most think of me only as a powerful wizard and that I am. First you must learn what truth is and what myth is. You must learn what to do so as not to sink into the mindless, animal state which overcomes so many.”

Kiara exclaimed, “You a vampire? No, you are a powerful wizard so I have heard, so my father said.”

The Count smiled slightly, “Oh yes, I am a powerful wizard, I am a powerful ruler and I am a powerful vampire.”

Kiara listened to him talk and gradually felt more relaxed although she longed to be alone to weep for her father. She was torn between her desire to sink into anguished mourning and her fear of what she had become.

The Count arranged for her to stay in the castle and spent many hours with her, telling her what she must do and what would happen if she did not feed. He explained that she could feed on the blood of mammals but would need human blood from time to time.

Days passed as she learned from him, until one day he told her that things had quieted at Wolfsgate and he felt she was ready to return. He provided her with supplies and a couple of castle guards to escort her and they set out. Arriving at Wolfsgate she found many buildings destroyed; some residents wandered aimlessly, searching through the wreckage while others stared into space, lost and desolate. Her home was damaged but still habitable. She gathered people and set about the work of rebuilding lives, hers and theirs.


End of Book Two


Book Three

Kiara's Story V3

With the help of a few close relatives and friends, Kiara had been able to hide her condition from the world at large. Her biggest concern was Tandor, the young man whom she loved. They had been sweethearts for most of their young lives and their families had favored the union.

Kiara tried to talk to Tandor about vampires and vampirism, but he became upset and declared that all vampires should be destroyed. She brought up the subject of the hidden vampires of Cyrodiil, ones who even served on the Elder Council and in other high offices. Tandor said that it was impossible; it was easy to tell who was a vampire and who was not. "Vampires can't go out in the sunlight and have red eyes. They kill for the joy of killing and cannot control themselves," he said.

"No, Tandor, you are wrong. Not all vampires enjoy killing and those who are able to control themselves can tolerate some sunlight," she replied. He angrily responded, "How do you know this?" She sighed and slowly spoke, "Because I am one. I am a vampire."

He moved away from her in horror. "No! Not you! How? When did this happen?" She told him what had happened but did not mention the Count. "I survive without killing. It isn't easy and I certainly do not like it but there is no cure. So now will you kill me?"

He took a step towards her then drew back again. "Kiara, I love you. There must be something we can do. There must be a cure. I will search for one and return when I find it."

Again he took a step towards her then turned and left the building. Kiara bowed her head and tears ran down her face. "Alas, I may never see him again."

After Kiara buried her father and other family members, she found she had little time to mourn for them. She was now the leading lady of Wolfsgate and despite her youth, most of the surviving residents looked to her for help and guidance.

Fortunately the devastation had been restricted to the town. The farms and mines had escaped the civil war, and she also found quite a bit of treasure laid away in the vault. The enemies of her family had fled to parts unknown to her and she was able to work without hindrance. Of course the surviving elders all wanted to tell her what to do. She smiled politely and set about restoring the town.

Her days settled into a routine of hard work as she gathered people into work groups, bought needed supplies, and hired extra laborers. Slowly the town was rebuilt and life returned to something resembling normalcy.

She was able to go outside in the daytime if she was careful. She was not happy about being a vampire, but she adjusted and gradually accepted her life. She found that she was stronger and her senses much more acute then when she had been human. The fact that she was solemn and no longer the happy, laughing girl she had been did not surprise anyone. They just assumed she was grieving over the loss of her family, and was burdened by the heavy responsibilities that had fallen on her shoulders.

Count Hassildor became her political mentor, Master in Magicka training and surrogate father. She spent many hours with him learning so much. They explored the countryside as he showed her how to safely feed and move undetected. In the bowels of Castle Skingrad she honed her natural skills in Magicka. Her powers grew greatly and rapidly. Politics came just as naturally to her and yes, she also learned to manipulate others using not only her own charm, but the enhanced charm of the vampire.

Tradition depicts the vampire as a crazed animal attacking and then gorging upon its victim; the sane, controlled, intelligent vampire who remains reasonably humanoid-looking exudes charisma, and attracts members of both sexes without their being aware of how or why. Through all of this, Kiara remained devoted to the service of her people and of good despite the calamity that had come upon her.

Months passed and she had no word from Tandor. This worried and saddened her. One day she realized that she had become so used to being a vampire that she wondered if he did return with a cure, would she take it? She tried to persuade herself that she would, but honesty finally compelled her to accept that she had become dependent on the enhanced powers it gave her.

One night when she was returning from a farm she became aware of another person and stopped, prepared for danger. A man, looking not much older than she was, stepped from the shadows. Immediately she realized he was a vampire. She was alert and ready for battle. Vampires were as much enemies to each other as they were to their prey, more so in fact.

He lifted his hands in a gesture of peace and friendship. "Fear not, Kiara. I am Caldron and I have observed you from a distance since the first day. May I walk a bit with you?"

She moved off towards Wolfsgate, keeping a wary eye on him. He left a comfortable distance between them and began to talk of some of the happenings around Cyrodiil. She found she enjoyed his company and conversation. Much as she had grown to love Janus Hassildor, the difference in their ages left a vacuum in her life. Without realizing it, she missed the companionship of someone near her age that could truly understand and accept what she was. No matter what society thought, she had no peers except the Count.

Reaching the walls of Wolfsgate he bid her good night and vanished into the shadows. She stared after him for a moment then slipped quietly into Wolfsgate and her home.

End of Book Three

Respawn Base Stories

Okay, well i guess this is a good time to reveal my plans here

The respawn chronicles was based off of giskard, and the orginal repsawn team. I'm not going to say i didn't base it off of that.

But the story lines have nothing to do with it themselfs.

In the first one, The Return of great House Dagoth, you are sent around morrowind looking for the scrolls of heave and earth, two keys used to operate a dwemer wepon of devastation. the dwemer stoped its uses, and burned the scroll of the sea, and the scroll of the stars, so that the weapon would hopeful never be found.

But agisnt the will i was found by SInji Saratoben. an old dunmer war lord. him, and his 8 loyal servants, took over the dwemer stronghold where it had been, and set out, to hunt down the scrolls to use its power.

The next one, is Respawns Chrociles, The Pride of Wolfs Gate (this mod, is in both, county kvatch, and respawn chrocinle projects) this is where you find the headquaters to the respawn giuld. and you go back in time, to before wolfs gate was burned, and alexander blood's finally battle against the deceivers (the main enemies in each mod, ie... the oracle (hm..) Saratoben, Christopher, Darkan, elms-eater(hm...)

The next one, is Respanw Chrocinles Sutch Reborn. (this mod is deciding to be, respawn chronicles, or county Sutch project.) this deals with the family of Kato, and their Black Band Warriros, and the siege of Sutch. deals with corruption, betrayal, and deception.

The Next one is Respawn Chrocinles, Darkness Over Stomhold. (or DOS not the OS.. the mod....) this deals with the vampire king Darkan, and his hold over the city (if a black marsh mod is made, stormhold can be changed to another cities name at the time) NO this mod DOSE NOT follow BETHS plans for this city, if there are any. this is My DESGINE. it deals with the palyer, joing up with the resistance, in this case, the respawn knights, to overthrough darkans hold on the city. the bigest noted feaure, is the raid on the great dark claw (or death claw) prison. and the great battle between the vampire lrods, and respawn kngihts.

Lastly, this one is only in planing, but its repsawn Chrocinles, at worlds end. this is where its all out, against the remenace of the decivers, and there armies, agianst the repsawns. ends up, in almost complet disasters, with heavey casulties. not sure how to end it though.

biulding

The Blades

Since the story is being told by an outsider I want to keep it informal and not go into things that would be held close by the Grandmaster.

The Blades as told by Baroness Nakia

Prologue

The sun warms my aging bones, as I sit in the large garden just inside the Fortress walls. Next to me my dog, Koal, rests his head against my leg as if to assure me that he is there and ready to perform whatever help he can. In my lap lies Solia, my tiger cat, her fur soft and silky. The scent of the late spring flowers rise to caress my nose. I hear the cries of the young birds calling to their parents in anguished hunger. Servants have left platters of various delicacies to tempt my taste. A scribe sits nearby waiting to take down my words of wisdom. Rebecca is young but shows great talent and patience.

Blindness is difficult. One is dependent upon others for many things, yet it is not as hard as many believe. My other senses have grown and I find that I am often aware of things that others miss. Each person moves in a different manner. I was not born blind, but became so because of the hardships I underwent. Darken, the vampire Lord, has much for which to answer. I am one of the few survivors, and for that I am grateful.

I hear footsteps approaching. They are soft and many would miss them, but I know it is my nephew, Roland. He is a member of that well-known, yet secret group called The Blades. They learn early in their training how to move as silently as a cat. Since we no longer have an emperor of the Septim blood, I cannot but wonder what their fate will be.

Ah, the subject of The Blades might be a good one for me to have scribed for my private library. So much is said about them and so little is actually known. Yes, let me relate the facts so that they will not be lost to future generations.

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The Blades, fact and myth as related by Baroness Nakia to her scribe.

Because there is mention of an obscure Arena Team called The Blades, many people believe that The Blades were founded by Uriel Septim VII: this is myth and not true lore. The following is based on statements by Grandmaster Jauffre and other long time members of The Blades.

The Blades date back to the time of Reman Cyrodiil. Their fortress, Cloud Ruler Temple, was built by the Akaviri Dragonguard and has served The Blades since that time.

They are sworn to the service of Tiber Septim, or Talos, and serve the Septim Dragonborn, who are mortal representatives of the Divine Talos. Cloud Ruler Temple is where young Blades go for training. It is their headquarters, home and haven. It has never fallen to an enemy and The Blades will defend it until the last one is dead.

Many people think The Blades serve the Empire - again this is myth and not lore. The Blades are sworn to the service of Talos and to the Septim Emperors. They are the eyes and ears of the Emperor, his spies and, yes, his assassins. A few serve openly with the Imperial Guards, but most are unknown. They are trained to be rogue, thief, warrior, and even to some extent, mage. They have many talents, not the least of which is the ability to move as silently and quickly as a snake upon its prey. Beware that tattered beggar sitting in the corner, contentiously downing skooma. He may not be what he seems. We tend to take the lower classes for granted and do not even see them. The beggars are the lowest of the low: invisible, unless they are pestering us for hand-outs.

Few outsiders are privileged to visit Cloud Ruler Temple, but those who have are surprised and shocked by the harsh, stark conditions under which The Blades live. Monks live more luxuriously than do The Blades. All, including the Grandmaster, sleep on bedrolls. There is only one chamber with a bed, and that is reserved for the Emperor or his Heir. The fortress lies high in the Jerall Mountains above Bruma, and the climate is harsh.

Males and females of all races are represented in The Blades, and all are equal. The hierarchy is simple: a Grandmaster and a few Captains. Because a Blade must be independent and able to adapt to many different situations, they are taught to think for themselves, as well as to think as one when the situation requires it. The bond is close and they refer to each other as Brother or Sister.

The Blades served Tiber Septim in his mortal life, as they now serve the Divine Talos and his mortal representatives. They are linked to the Order of the Nine Divines and dedicated to Talos. When, through age or injury, they are no longer able to carry out the duties of The Blades, they frequently become members of this Order, and continue to serve Talos.

I am sure that there are many secrets known only to the Grandmaster and perhaps the Captains. The Blades guard their secrets as dearly as they guard their Temple. Now they stand at a crossroad. Talos is still their patron and he is watchful of the innocent and helpless. What fate does he have in store for The Blades?

Credits
Building for having the story told by the blind Baroness and spending time on xfire giving me the background.
misnomer for editing the story.
the Dragon Captions team for support, and suggestions.